Two white dice lying against a brick wall on a concrete floor, lit by a single overhead bulb (AI-generated image)
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Dice against the wall

Street Craps Rules: How to Play Craps Without a Table or a House

Two dice skip across a garage floor, hit the base of the wall and stop on a four and a three. Nobody pays out a chip, because there are no chips and nobody working for a casino. In street craps the players are the house, and every dollar that changes hands was matched by someone betting the other way.

The game shares its roots and most of its vocabulary with casino craps, yet the money works differently. Below you get the street craps rules for the shooter and the players covering him, the side bets people make, what a fair price looks like, how it differs from the casino game, and where the law stands.

How street craps works when there is no house

In a casino, every bet you make is covered by the house. In street craps there is no house, so every bet needs a second player willing to take the other side. That single fact shapes the whole game: who can shoot, what can be bet, and what anyone is paid when a number rolls.

The shooter usually must bet before he throws, most often to pass. Another player covers that bet by fading him, putting up the same amount on the other side. Once the shooter is covered, the others can make their own bets among themselves, on the pass, against it, or on single rolls, as long as someone agrees to match.

In larger games the job of covering the shooter can rotate around the circle, a little like the blind in poker. It is a practical rule. The fader has a small edge under the usual rules, as the math below shows, and rotation shares that edge around instead of letting one person sit on it all night.

Street craps rules, roll by roll

Most games borrow the casino come-out. A 7 or 11 is a natural and the shooter wins; a 2, 3 or 12 is craps and he loses. Any other total, 4, 5, 6, 8, 9 or 10, becomes the point. Our guide to the come-out roll and the point walks through that sequence in detail.

With a point set, the shooter keeps throwing until he rolls it again, which wins, or rolls a 7, which loses. Everything in between is irrelevant to the main bet. When he sevens out the dice pass to the next player. Some informal games skip the come-out altogether and simply agree on a point, then race it against the seven.

The rules nobody writes down matter just as much. Players usually agree that the dice must hit a wall or curb, that a die landing on its edge or on an object is rolled again, and what happens when the dice are knocked. Get those settled before money goes down. Arguments after a big roll are how street games end.

Who holds the edge

Under casino come-out rules the shooter wins 244 of every 495 decisions and loses 251. At a casino the don’t pass bettor gets the 12 barred to hand that advantage back to the house. In street craps nothing is barred, so whoever fades the shooter keeps the 1.41% edge, which is small but steady.

Side bets in street craps and fair prices

Side bets street craps players make are simple. The commonest is the point bet: once a shooter has a 4, say, one player bets he makes it and another takes the seven. Because there is no posted payout, the two agree a price. The right price is true odds, which the table below lists.

PointWays to roll itWays to roll 7Fair price against the shooter
4 or 10362 to 1
5 or 9463 to 2
6 or 8566 to 5

These are the prices a casino pays on the odds bet, where the house takes no edge. On the street they are the only honest benchmark. If someone offers you even money that the shooter will make his 4, you are being asked to win one time in three and be paid as if it were one in two.

Hardway bets appear too. A hard 8, the 4-4, can roll one way, against six sevens and four easy eights. So the true price is 10 to 1. A casino pays 9 to 1 on the same bet, and our hardways page shows what that shortfall costs. Between players, 10 to 1 is fair; anything less favors whoever books it.

What differs from casino craps

The equipment, first. A casino table has a layout, a back wall lined with rubber pyramids, a stickman and two dealers. A street game has two dice and a wall. There are no chips, only cash, no posted limits and no commission on any bet. The game is policed only by the people standing around it.

The pricing, second. Every casino bet has a fixed payout that includes a house edge, set out in our craps payouts guide. On the street nothing is fixed. That can make side bets cheaper than a casino’s, at true odds, or far more expensive when an experienced player quotes a price to a newcomer.

The protection, third. Nobody checks the dice, so shaved or loaded dice are a real risk, and nobody guarantees that the loser pays. A casino table, with its dealers, marked dice and back wall, exists largely to remove exactly those doubts. Our craps history page traces how the game moved from the street into the casino.

Plainly, in most places it is not. A game played for cash outside a licensed casino counts as illegal gambling across most of the United States. Some states carve out narrow exceptions for purely social games where nobody profits from organizing them, but the details vary and rarely cover a game on a street corner.

If you want the real thing legally, craps is dealt at licensed casinos in many states and online, for real money, in New Jersey, Michigan, Pennsylvania and West Virginia if you are 21 and inside the state. To practice the rules and prices without any stake at all, the free craps table on this site plays by standard casino rules.

Practicing the street craps rules at home

The skill that matters most on the street is pricing, and you can train it anywhere. Roll a real pair of dice a few hundred times, note each total, and check the counts against the 36 combinations. Our roll log records the rolls and runs a fairness test, which is also a quick way to spot a suspicious pair.

Then learn the words. Fading, covering, right and wrong bettors, the point and the natural all carry over from the street to the casino and back. Our craps terms glossary has them. And before any game starts, ask one question out loud: are we playing the 7 and 11 on the come-out, or just a point?

Frequently asked questions

How do you play street craps?

The shooter puts up a bet, usually that he will pass, and another player covers it by betting the same amount the other way. The shooter throws two dice. A 7 or 11 on the first roll usually wins, a 2, 3 or 12 loses, and any other number becomes the point, which he must roll again before a 7.

How does street craps work without a house?

Every bet has to be matched by another player. When the shooter bets to win, someone fades him by betting he loses, and the two stakes sit on the ground together. Other players can bet among themselves on the point or on single rolls, as long as someone agrees to take the other side at an agreed price.

What does fading mean in street craps?

To fade the shooter is to cover his bet by betting against him for the same amount. If he says he is shooting ten dollars, the player who fades him puts ten down as well, and the winner takes both. In some games the duty to fade rotates around the circle, a little like the blind in poker.

What are the street craps rules on the come-out roll?

Most games follow the casino come-out: a 7 or 11 wins for the shooter, a 2, 3 or 12 loses, and anything else sets the point. Some informal games simply agree on or roll a point and skip the come-out altogether. Settle which version you are playing before the first throw, because it changes who has the edge.

Who has the advantage in street craps?

With casino come-out rules and no barred number, the player fading the shooter wins 251 of every 495 decisions and the shooter wins 244. That is a 1.41% edge for whoever bets against the dice. Casinos bar the 12 on the don't pass to take that edge back; a street game has no house, so the fader keeps it.

What side bets are common in street craps?

The usual ones are point bets, where one player bets the shooter makes his number and another takes the other side, and bets on single rolls or hardways. None have fixed payouts. The price is whatever the two players agree, which is why knowing true odds matters much more on a garage floor than at a casino table.

What is a fair price on a point in street craps?

True odds, which give neither side an edge. Against a shooter making a 4 or 10 the fair price is 2 to 1, on a 5 or 9 it is 3 to 2, and on a 6 or 8 it is 6 to 5. Even money that the shooter makes a 4 is a heavily losing bet for you.

Is street craps legal?

In most of the United States, a dice game played for cash outside a licensed casino is illegal gambling. A few states make narrow exceptions for purely social games where nobody profits from running them. If money changes hands on a street corner or in a garage, assume it is against the law.

How is street craps different from casino craps?

There is no table, no layout, no dealer and no house. Players bet cash against each other, prices on side bets are negotiated rather than posted, and the game is policed only by the players themselves. There are also no odds limits and no commissions, but also nobody checking the dice or making sure a winner actually gets paid.

Do you need a wall to play street craps?

It is not required, but most games insist the dice hit a wall or curb before they stop. That rule does the job of the rubber pyramids on a casino table: it stops a shooter from sliding or gently rolling the dice in a controlled way. A roll that does not reach the wall is usually thrown again by agreement.