The white ON side of a craps puck resting in a numbers box on green felt, with two dice beside it (AI-generated image)
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How a hand of craps runs

The Come-Out Roll and the Point in Craps: How a Hand Plays Out

The stickman pushes five dice toward you, you pick two, and the table goes quiet for the come-out roll. That single throw decides whether the pass line wins, loses or moves into a second stage built around a point. Nearly every rule in craps hangs off what happens next, which is why it pays to learn it first.

This page follows one hand from first roll to last: naturals and craps on the come-out, how the point is set and marked with the puck, what making the point and sevening out do, and how line, come and place bets react to each result. Once that cycle is clear, the rest of how to play craps is detail.

How a hand starts: the come-out roll

A new shooter must have a bet on the pass line or don’t pass before throwing. The stickman offers a small group of dice, the shooter picks two, and throws them one-handed so they hit the far wall. The puck sits OFF, usually in the Don’t Come box, which tells everyone the next throw is a come-out roll.

Only three kinds of result exist on that roll. A natural, 7 or 11, turns up 8 ways out of 36, a 22.22% chance. Craps, 2, 3 or 12, turns up 4 ways, 11.11%. The remaining 24 combinations, exactly two thirds, set a point. The explorer below shows each combination behind those numbers.

Naturals and craps on the come-out roll

A natural pays every pass line bet at even money and takes every don’t pass bet. Nothing else changes. The puck stays OFF, the dealers settle the line, and the same shooter picks up the dice for another come-out roll. Seven and eleven are the only totals that end a pass line decision in a single throw.

Craps works the other way round. A 2, 3 or 12 loses the pass line, while don’t pass wins on the 2 and 3 and pushes on the 12, the rule behind the house edge there. The shooter still keeps the dice. A come-out craps is a loss for the table, never the end of a turn.

That point confuses a lot of first-time players, because the word craps sounds final. It is not. Only a seven after a point ends the shooter’s hand, so a player can roll craps three times in a row and keep shooting. For the calls you will hear around these rolls, see our list of craps terms.

Setting the point and turning the puck

Any 4, 5, 6, 8, 9 or 10 on the come-out becomes the point. The dealer flips the puck to its white ON side and sets it on that number in the back row of the craps table layout. Players arriving mid-hand can read the whole state of play from that one disc.

Now only two totals decide the line bets: the point wins pass, a 7 wins don’t pass. Every other roll, 2, 3, 11 and 12 included, leaves the line alone. The chance of making the point is 45.45% on a 6 or 8, 40% on a 5 or 9, and one in three on a 4 or 10.

That is the moment to back your bet. An odds bet placed behind the pass line pays true odds, 6 to 5 on the 6 or 8, 3 to 2 on the 5 or 9 and 2 to 1 on the 4 or 10. It carries no house edge, and it only becomes available once the point is on.

Come bets and place bets while the point is on

Once the puck is ON, the Come box opens. A come bet treats the next roll as its own private come-out: a 7 or 11 wins it, a 2, 3 or 12 loses it, and any point number sends your chips into that number’s box. From there it wins if the number repeats before a 7.

Place bets skip that first step. You tell the dealer which numbers you want, and the bet wins every time its number rolls before a 7, paying 7 to 6 on the 6 and 8. Unlike line and come bets, place bets can be taken down or reduced whenever you like, because they are not contract bets.

A single roll during the point can therefore pay several players in different ways. Say the point is 6 and an 8 rolls. The pass line stays put, anyone placed on the 8 is paid 7 to 6, a fresh come bet travels to the 8, and a come bet already on the 8 wins and returns to its owner.

Making the point, and the seven-out

When the shooter rolls the point, the pass line wins even money, the odds behind it win true odds, and don’t pass loses. The puck goes back to OFF and the same shooter starts another come-out roll. Come bets on other numbers stay up, though their odds are normally off during that come-out unless you ask otherwise.

A 7 before the point is the seven-out. Pass line bets lose, don’t pass wins, and every come bet and place bet on the numbers loses with its odds. The stickman calls “seven out, line away”, the dealers clear the felt, and the dice move clockwise to the next player, who may shoot or decline.

What each result does to your bets

The table below puts the whole cycle in one place. Read across a row to see how one roll settles each kind of bet. It assumes default casino rules: come bet odds and place bets are off on the come-out, which is how most tables run unless a player calls them working.

RollPass lineDon’t passCome bets on numbersPlace bets
Come-out 7WinsLosesFlat loses, odds returnedOff, stay up
Come-out 11WinsLosesNo actionOff, no action
Come-out 2 or 3LosesWinsNo actionOff, no action
Come-out 12LosesPushesNo actionOff, no action
Point madeWinsLosesWins if on that number, others stayWins if on that number, others stay
Other number during pointNo actionNo actionWins if on that numberWins if on that number
Seven-outLosesWinsAll loseAll lose

The row most players misread is the come-out 7. It pays the pass line and in the same instant takes the flat part of every come bet on the numbers. That is why regulars with several come bets working are quieter on a come-out than anyone else at the table, and why dealers remind them their odds are off.

Side bets on the length of a hand

Some tables add a Fire Bet, one of several side bets tied to how long a shooter lasts. It pays when the shooter makes four, five or six different points before a seven-out, at 24, 249 and 999 to 1. All six happens about 0.016% of the time, and the bet costs 20.76%, so treat it as a lottery ticket.

Run a hand on the free table

The table below plays by the rules on this page. Put a chip on the pass line, roll a come-out, and watch the puck turn when a point is set. Then add a come bet and place the 6 and 8, and see what the next seven takes. The odds behind each result are on our odds page.

OFFPass Line · pays 1 to 1 · house edge 1.41%Rack $500
Proposition bets
Coming out
Put a chip on the Pass Line, then roll.
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One habit worth copying from regulars: glance at the puck before every bet. If it reads OFF, your place bets and come bet odds will sit out the next roll. Want the 6 and 8 working through the come-out? Say so before the stickman sends the dice, and the dealer marks them with an ON button.

Frequently asked questions

What is the come-out roll in craps?

The come-out roll is the first roll of a new round, made while the puck is off. A 7 or 11 wins the pass line at once, a 2, 3 or 12 loses it, and any of 4, 5, 6, 8, 9 or 10 becomes the point. A come-out also follows every made point, with the same shooter.

What is the point in craps?

The point is the number set by the come-out roll when it lands on 4, 5, 6, 8, 9 or 10. The dealer marks it with the puck turned to ON. From then on, the pass line wins if the shooter rolls that number again before a 7 and loses if the 7 comes first.

Can you bet on the point in craps?

Yes. The best way is an odds bet behind your pass line, which pays true odds with no house edge. You can also place the point number, or make a put bet directly on it, though a put bet without odds is a poor price because it skips the favorable come-out roll entirely.

What happens if a 7 is rolled on the come-out roll?

A 7 on the come-out roll is a natural. The pass line wins even money, don't pass loses, and the shooter keeps the dice for another come-out. Come bets already sitting on numbers lose their flat bet, but their odds are usually off during the come-out and are handed back to you.

Does the shooter lose the dice after craps on the come-out roll?

No. Rolling a 2, 3 or 12 on the come-out loses the pass line bets, but the shooter keeps the dice and rolls a fresh come-out. The shooter only gives up the dice after a seven-out, which is a 7 rolled after a point has been set, or by choosing to pass them on.

What does the puck mean in craps?

The puck is a round disc with a black OFF side and a white ON side. When it shows OFF, the next roll is a come-out. When a point is set, the dealer turns it to ON and puts it on that number in the back row, so anyone walking up can read the state of the hand.

What is a seven-out in craps?

A seven-out is a 7 rolled after a point has been set. It ends the hand: pass line bets lose, don't pass bets win, and come bets and place bets on the numbers are taken down as losers. The stickman calls it out, and the dice move clockwise to the next player.

Are place bets working on the come-out roll?

By default, no. Place bets stay on the felt through a come-out roll but are off, so a 7 does not take them and a hit on their number does not pay. If you want them working, tell the dealer, who marks them with an ON button. Most players leave them off.

What is the 6 point Fire Bet in craps?

The Fire Bet is a side bet that the shooter will make several different points before sevening out. Four points pay 24 to 1, five pay 249 to 1 and all six pay 999 to 1. Making all six happens only about 0.016% of the time, and the house edge on the bet is 20.76%.

How long does a shooter keep the dice in craps?

A shooter keeps the dice through any number of naturals, craps and made points. The turn ends only on a seven-out, or when the shooter chooses to stop. That is why a single hand can last two rolls or fifty, and why a long hand gets the whole table cheering together.