Two red casino dice held in a careful set position just above the rail of a craps table, the back wall's rubber pyramids blurred in the distance (AI-generated image)
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Can a throw be controlled?

Dice Control in Craps: Dice Setting, the Claims and What Math Says

Seventy-four sevens in 500 rolls settled a bet in August 2004. Stanford Wong and a partner had to throw fewer than 79.5 sevens to prove a point about dice control, and they threw 74. It is the most quoted result in the debate, and it is also a good place to start asking what a result like that can prove.

Dice control is the claim that a trained shooter can set the dice and throw them so they tumble less randomly, changing how often the 7 appears. Below you get how dice setting works, what an on-axis throw does to the 36 combinations, what the published tests found, and how to check your own throw with real numbers.

What dice control claims, in plain terms

The theory is mechanical. If you start two dice in exactly the same position and throw them in exactly the same way, they should tumble the same way and land the same way. Real throws are never identical, so proponents claim less: that a practiced shooter can keep the dice rotating on one axis often enough to shift the odds.

Two separate ideas hide under the name. Dice setting is arranging the faces before the throw, which anyone can do. A controlled throw is the harder claim: that you can make the dice fly together, spin backward on the same axis and die at the back wall without scrambling. Setting without that throw changes nothing at all.

The idea is old. John Scarne described controlled rolls in Scarne on Dice in 1974, along with ways to detect them. Jerry Patterson and Chris Pawlicki launched a course on setting and controlling dice in 1997, and Stanford Wong wrote Wong on Dice in 2005. Casinos have known about the claims for decades.

Dice setting craps players use, and why the axis matters

A die has three axes, each running through a pair of opposite faces. If a die spins cleanly on one axis, only the four faces around it can come up. With both dice on axis, 36 possible combinations shrink to 16, which is the whole premise. The Wizard of Odds counts 84 distinct ways to set a pair before throwing.

Do the arithmetic yourself. Opposite faces always add to 7. If both dice spin on the same axis, 4 of the 16 on-axis combinations are sevens, which is 25%. Put the two dice on different axes and only 2 of 16 are sevens, 12.5%. That difference is what every craps dice setting chart is trying to exploit.

ThrowPossible combinationsSevens among themChance of a 7
Fully random36616.67%
Both dice on the same axis16425.00%
Dice on different axes16212.50%

Hence the set names. A sevens set, such as the one shooters call the 3-V, is for the come-out. A hardways set, which the Wizard of Odds analysis ranks as the best for making a point before a 7, is meant for the point stage. It works only if the axis survives the wall.

What the math says about the best dice set for craps

Random throwing keeps both dice on axis about 44% of the time, by the Wizard of Odds’ reckoning. Even then the two dice rarely rotate in step. Shackleford’s model counts a throw where one die turns an extra half-turn against the other, and for a random shooter that and a perfectly matched landing are equally likely, at 11.11% each.

His hypothetical tables show the temptation. If a shooter converted just 1% of those mismatched throws into matched ones, the pass line with 3-4-5x odds would move from a 0.374% house edge to a slight player advantage. The tables assume control works. Shackleford writes that he remains skeptical, and that he would allow setting if he ran a casino.

The best dice set for craps, if control exists, is therefore the Hard Ways Set #1 during the point and the Sevens Set #1 on the come-out, by his analysis. If control does not exist, every set is equal, the sevens-to-rolls ratio is 6, and the craps odds you already know apply to every throw you make.

Is dice control real? The tests so far

In July 2004 the Wizard of Odds reported a small shooting test with Beau Parker and others at the Bellagio and the Westin. Come-out winners came in at 11 against an expected 8.22, but the rest of the results were close to random, and the author called the sample too small for any firm conclusion.

The August 2004 test is the famous one. Wong and a partner threw 500 rolls with a line of 79.5 sevens, where 83.33 would be expected. They threw 74. That sounds convincing, but a purely random shooter throws 74 or fewer sevens in 500 rolls about 14% of the time, by our own calculation, roughly one test in seven.

The most careful work is academic. Donald Smith and Robert Scott, backed by a Monmouth University grant, first calculated the control needed to break even, publishing in the UNLV Gaming Research and Review Journal in 2018. In 2020 they built a throwing machine, which they named Lucky Lil, to mimic the backspin and on-axis flight of expert shooters.

They filmed its throws on a six-foot craps table with a high-speed 4K camera, calibrated it, and recorded 7,557 throws, testing the results with chi-squared statistics. The paper is titled Pair-a-Dice Lost. As it has been summarised, the machine failed to achieve a significant advantage in any of the setups tested, a poor sign for human hands.

How casinos stop controlled throws

Casino tables are built against the theory. The inside of the far wall is lined with rubber pyramids, and dealers insist that the dice hit it, which is exactly the collision that scrambles an axis. The shooter must use one hand. A throw that stops short of the middle of the table can be called no roll and thrown again.

That is why the practical advice on how to throw dice in craps is so plain. Hold them loosely, keep them low, and send them firmly enough to hit the back wall without leaving the table. Our craps etiquette guide covers the table manners around the throw, from keeping your hands clear to when you may set.

Test your own throw with real numbers

The only honest way to judge your own dice control is to count. Record every roll, thousands of them, and compare your sevens with the one-in-six you would get at random. A ratio of 6.3 rolls per seven needs about 9,000 rolls to stand clear of variance at two standard deviations; a ratio of 7 needs about 1,000.

Our roll log is built for that. Enter your totals as you throw, and it tracks your sevens-to-rolls ratio and runs a fairness test against the expected distribution. Log a few hundred rolls at home first. If your 7 count still sits near one in six after 1,000, you have your answer before a casino gets it.

Until the numbers say otherwise, bet as if every throw is random, because on the evidence it is. That means the pass line with odds, placing the 6 and 8, and staying away from the hardways and one-roll bets that dice setters love. Set the dice if you enjoy it; the back wall decides the rest.

Frequently asked questions

Is dice control real?

No independent test has shown that a human can control casino dice well enough to beat the house under normal table conditions. A few shooter trials produced fewer sevens than expected, but by margins that random throwing produces often. A 2020 study in which a purpose-built throwing machine mimicked expert technique did not find the control needed for an advantage.

How do you throw dice in craps?

Pick up the dice with one hand, and throw them so they travel the length of the table and bounce off the far wall. Casinos require both parts: one hand, so dice cannot be switched, and the back wall, lined with rubber pyramids, so the dice tumble. A very short throw may be called no roll and repeated.

What is dice setting in craps?

Dice setting means arranging the two dice with chosen faces up and facing forward before you throw. Setters use one arrangement on the come-out, when a 7 wins, and another during the point, when a 7 loses. The Wizard of Odds counts 84 distinct ways to set a pair, and his analysis names a hardways set and a sevens set.

Does dice setting work in craps?

Setting the dice changes nothing on its own. The faces you arrange only matter if the dice stay on their axis and rotate together after they leave your hand, and the back wall is designed to stop that. A random throw keeps both dice on axis about 44% of the time, and even then the result is scattered.

What is the best dice set for craps?

If dice control works at all, the Wizard of Odds analysis of 84 sets names the Hard Ways Set #1 as the best for making any point before a 7 and the Sevens Set #1 as the best on the come-out for a pass line bettor. For a random shooter every set is equal.

What is the 3-V dice set?

The 3-V is a name shooters use for a sevens set, meant for the come-out roll, when a 7 wins the pass line. Like every set, it only matters if the dice stay on axis. For a random throw it changes nothing, and the 7 still arrives six times in 36.

How many rolls does it take to prove dice control?

Far more than most people record. A shooter who truly averaged one seven every 6.3 rolls instead of every 6 would need roughly 9,000 rolls before the difference stood clear of normal variance at two standard deviations. At one every 7 rolls, about 1,000 rolls would do. Short sessions prove nothing either way.

What is the sevens-to-rolls ratio?

It is the average number of rolls per seven. A random shooter's ratio is 6, because a 7 comes up one roll in six. Dice control claims are usually stated as a higher ratio, and the ones quoted in Wong on Dice sit between 6.3 and 7.0. Your own ratio needs thousands of recorded rolls to mean anything.

Do casinos allow dice setting?

Most casinos allow a quick set, but dealers will ask you to keep it brief so the game does not slow down, and some rooms do not allow it at all. What every casino insists on is one hand and a throw that hits the back wall. Break those rules repeatedly and expect to be asked to change your throw.

How should you roll the dice in craps if you are new?

Hold the dice loosely in one hand, keep them low over the table, and toss them firmly enough to hit the far wall without flying off the felt. Aim for a spot just before the wall. Avoid slamming them. The stickman will push the dice to you, and he will call no roll on a throw that does not count.